The ReShade RTGI shader is a post-processing effect designed to inject physically-based lighting into existing video games by utilizing screen-space depth and normal data. Version 0.33 represents a significant milestone in temporal stability and performance efficiency, introducing native motion vector support to reduce noise and artifacts in dynamic scenes. 2. Core Methodology
Who else is testing this out? Let me know your FPS hit below! 👇 reshade ray tracing shader rtgi 033
First impressions: The noise reduction is noticeably better compared to the previous builds. I’m seeing much cleaner edges in high-contrast scenes, and the performance cost feels slightly lower on my setup (running a [Insert Your GPU Model here]). The ReShade RTGI shader is a post-processing effect