The most profound "second" of destruction often happens internally. A single sentence— "I don't love you anymore" "The tests came back positive"
Watching something get "destroyed in seconds" is shocking. It forces us to confront the impermanence of things. But maybe that’s the lesson: destroyed in seconds
// Clean up old damage entries outside the time window float now = Time.time; while (recentDamage.Count > 0 && now - recentDamage.Peek().timestamp > timeWindowSeconds) recentDamage.Dequeue(); The most profound "second" of destruction often happens