With version 0.33, Marty McFly has proven that software ray tracing is not dead; it is just getting mature. If you haven't looked at ReShade in a year, go update your preset. The grain is gone. The future (of modding) is bright.

While earlier versions relied on simple screen-space depth data, RTGI 0.33 (released alongside ReShade 5.3) leverages to track how pixels move from frame to frame. This specific update makes the ray-traced lighting significantly more "solid" in motion, reducing the blurry trails or "ghosting" artifacts common in previous post-process ray tracing. 18;write_to_target_document7;default0;4c0;18;write_to_target_document1a;_fonuaYbjLYWFkdUP-8C96AM_20;16; 0;92;0;a3; 0;baf;0;654; Core Technical Features of RTGI 0.33 0;16; 0;4f8;0;462;

Low / Medium / High now actually mean something. uses 8 samples per pixel and two bounces — heavy but gorgeous. Low drops to 4 samples and one bounce, perfect for 60+ FPS in most games.

If you want, I can:

The game must allow Reshade to access depth data (often requires disabling in-game Anti-Aliasing/MSAA). GPU Power:

Are you looking to install this for a , or do you need help tuning the settings to fix ghosting or halos? 0;16;

This addition significantly improves temporal stability, reducing the flickering or "ghosting" artifacts often seen in moving scenes.