Dx12 - 3dmigoto

DirectX 12 is fundamentally different from its predecessor. It gives developers much closer control over the hardware, but this "low-level" access makes intercepting data significantly harder. The predictable pipeline state objects (PSOs) of DX11 were replaced by a much more complex architecture in DX12.

If you are a : Absolutely. The DX12 version is stable enough for production use. It allows you to peel back the layers of any DX12 game, turning the GPU into a programmable canvas. 3dmigoto dx12